![]() ![]() They are developer tools and I never ask for credit for scripts that are being pulled from your game before release.ĪNYONE who sets up tilesets in the database can use the export tool and share the file with others. You do NOT need to credit me in your game if you use these scripts. Please remove them as soon as your tilesets are all set up correctly. You WILL have issues if you compress your game while these scripts are active. These scripts are NOT intended to be distributed with your released game (or even for demos or beta testing). Thanks to Celianna for her tilesets for the opening thread, and to other artists who will provide their exported VXATileset files to be added to the thread over time. A screenshot of your Tilesets tab and a screenshot of your Graphics/Tilesets folder might be helpful too. Post questions below if you need help running these scripts. Also make sure you haven't renamed any of the tileset image files or the. VXATileset file name, without the extension. Q: My tileset settings aren't being importedĪ: Make sure the filename used in the statement is exactly the same as the. Lazy Tilesets - Importer (for those using the art) When you are happy with the tilesets and don't want to do any more importing, remove the import statements in the note tab. Run your game then close it, and close the editor. Just add the slot IDs after the tileset name, and it will only import those slots from that tileset. What if you want to create a tileset that is a combination of tiles from different sets, with settings in different.VXATileset files when you're done with them. If all looks good, remove the import statements from the tileset note boxes, and remove the script - you do not want to distribute the script.Take a look at your tileset - all the images will have been placed into the correct slots, and the settings all updated.Close the editor (do not save, if prompted) then open it again (you might be able to just reopen the same project - what we're looking for is for all the database files to be reloaded in the editor).When the title screen appears, close the game. VXATileset file for the pack you want to import (without the extension). tilesetname must be exactly the same as the.As an artist creating your tilesets, once you have all the database settings correct, import the Lazy Tilesets - Exporter script, and in the notebox of each tileset you want to export, add the following command:.Creates a backup of your Tilesets.rvdata2 file prior to making any changes - if things go terribly pear-shaped, you can just replace the file with the backup. Mix and match resources from different tilesets, including moving a resource from one B-E slot to another. Sets all passage, counter, ladder, bush, damage and terrain data just the way the artist intended them to be. Pulls tileset images into correct slots - no more wondering why your map isn't being drawn the right way when you've put the images into wrong slots. In the meantime, as the artists are able to provide the files, they'll be added to this thread. VXATileset files, so when you buy tilesets from the store, the settings file will come with it, and you will be able to load them quickly and easily. Over time, resources packs on the store that include tileset resources for Ace will include these scripts and the. These two companion scripts allow a tileset creator to export all the settings from the Tilesets tab into one or more files to distribute with the resources, and for users to allocate a tileset, specify which settings file to use, and import all the settings in one quick, easy action. But there's the importing of images to be done, the allocation to correct slots, the setting of passage, counter, ladder, bush, damage and terrain data, and heaven help us get it right the first time! We all love getting new tilesets for our games, and can't wait to get them installed and start using them. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |